I’m going to go out on a limb and say the reason the price increased in the first place is probably because development of the app was unprofitable and spending more money on (or time developing) something that, talking as someone who bought Rebelle pro, is a gimmick at best probably isn’t on the table. Cases where it makes a difference are on the fringe and neither app manages to simulate traditional media otherwise. I’m sure someone is going to argue otherwise, but there’s a reason only fringe devs invested into the concept.
Unless mixing blue and yellow into green for some reason is really, really appealing to the average consumer of ipad art apps, I’d be cautious about investing resources of what honestly seems like an app in an existential crisis into it rather than something that gets people to buy the licence.
Just speaking as someone who really doesn’t want to switch to an alternative because the app stopped working with an ios update and it’s no longer maintained.
EDIT:
Also, remember the entire userbase got a lifetime sub, so as far it is concerned, nothing changed, there’s not going to be any additional revenue from it, and assuming people buy a 1 year sub rather than going all in from the start, the change in pricing is only going to be felt a year from now when the people who only got the app this week start renewing their plan. I don’t know what the price used to be, so there could be a bit more or even less (without even considering the appeal of a sub plan) revenue short term.
Also, I don’t know if the devs are even reading this, but my perception is that bombastic brushes, mainly “sketchy” pencil brushes leave the biggest impression on casual (or non) artists from letting people play with the ipad back when the pencil was new.
ASP has a great brush engine, but the actual brushes are pretty uninspiring, and despite great support for PS brushes, PS brushes are very “old school”, and unimpressive by the standard of the extremely developed Procreate scene which is largely really hip and I guess “feel based” compared to the practical “yeah, it’s a rotating stamp with 30 spacing” of PS where half the brushes in every pack are straight lifted from a 30 year old chinese brush pack because it just works.
The wet/smudge engine in particular is very capable, but complex and horrifically obtuse with zero documentation and default brushes (and the single brush pack) are super bad and borderline useless, and unlike regular brushes, PS brushes require some to a lot of work to work the way they’re meant to.