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Topics - barel

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Suggestions, Ideas, Bugs / Pattern opacity dynamic bug
on: October 07, 2022, 10:50:35 PM
The pattern opacity dynamic setting doesn’t do anything unless the pattern is set to blend each stamp. Manually changing pattern opacity produces an effect on the stroke either way, so it seems there’s a bug related to the dynamic setting.

2
Hi, I think this might be an oversight: the wet paint/smudge tool doesn’t seem to sample on the first stamp with the flat setting, only after the number of stamps mix rate is set to. In the image attached at the top, you can see the wet brush only sampling after 19 stamps, the initial 19 being in the selected colour, unaffected by wetness settings or underlying colours. On the bottom, the smudge tool set to flat and a mix rate of 5 was dragged over the blue stroke, but only started doing anything after 5 stamps, thus ignoring blue and only picking up the 5th red stamp. Above it you can see the same brush with blur disabled working as expected from the first stamp.

Edit:
Another thing I just noticed is that full blend transparency might not be working as intended.
Namely, it behaves very differently with set opacity than with that same opacity achieved via pressure.
In the image, the top is what I’d expect to happen when sampling only the current layer, transparency of the opaque pixels is affected only when “dragged in” from the outside, as if transparency was a different colour, like the blue on the right of it. Both of these have the opacity set to 50%, and you can see the transparency is applied. Both of these also have minimum opacity in the dynamics panel set to 100%, though disabling opacity dynamics achieves the same result.
However, if the opacity dynamic is enabled and the minimum opacity setting set to below 100%, the smudge will set every pixel it touches to the opacity achieved by the pressure regardless of any other factor, like an a brush using the clear blending mode, only in reverse (ie where a brush using clear and 10% opacity would apply 10% transparency to the pixel, a smudge with full blend and current layer would SET the opacity of the pixel to 10%, but only if the opacity was above 10%).
In the image on the bottom is an example, smudge set to full blend transparency and minimum opacity of 50%, with the opacity dynamics enabled and using minimal pressure to get that 50% opacity, you can see it just sets the opacity to 50% even though there are no transparent pixels to inherit the transparency from.

I know this might be confusing to read, but if you make a new layer, fill it with any colour, set the smudge to full transparency and sampling the current layer, turn on opacity dynamics with minimum opacity set to let’s say 0% and apply that to the solid colour filled layer, you will see it acting almost like an eraser.
Now if you take the same brush, but disable opacity dynamics and set the opacity manually with the opacity slider, you will see it acting completely differently, as it will no longer act like an eraser even though there should be no mechanical difference.

Also, I’d again like to point out that the wetness settings are only accessible through brush settings, needing a minimum of 3 taps to access, and 4 if the brush is in the favourites menu, as you need to tap open the brush panel > … > edit this brush > wetness.
The settings cannot be found in the tool option panel, cannot be added to the side sliders, nor can “edit this brush” be added to the quick menu or the taskbar.
If you look at photoshop, you’ll see the relevant sliders at the top of the screen when using the equivalent tools. I understand screen economy is much stricter on an ipad, but there’s still the need to access these settings, perhaps a toggle to replace the flow/opacity slider with wetness when using the tools, like there is a 1px spacing toggle for the smudge tool, or adding the settings to the tool option panel when using the tools, like how sampling already is.
Spacing and softness are good candidates to be added to the tool panel as well, imo

3
Suggestions, Ideas, Bugs / Smudge tool UI
on: April 20, 2022, 08:54:37 PM
Just a quick suggestion, I think adding Wetness and Mix Rate to the Smudge Tool’s alt slider sidebar, like colour sliders when using the  Brush tool would be really good. As far as I can tell, the only way to reach the settings right now is through the brush screen, which takes a lot of clicks, especially when using favourites, as you need to go through … > edit current brush.
I know the tool option panel (button under the sliders) is getting crowded, but having the settings found in the wetness tab of the brush screen like blend transparency there would also be appreciated. While on the subject, as someone who never uses stabilisation or symmetry, I wouldn’t mind having the option to keep those sizeable segments off the panel or at least collapsed to make it more manageable.
Thanks

4
Would it be possible to make the smudge/wet brush not sample pixels outside the selection? Right now selection only limits where new pixels can be placed, I think it would be more useful if selection could be used to protect the intended area of effect from adjacent colours.
Here’s an image to illustrate what I mean, left is what happens when the tool is set to sample the current layer only, the tool doesn’t let the white of the background onto the layer, which is what I’d expect when selecting an area that smudge affects.
Right is what happens when with a selection and the smudge sampling all layers, the white of the background leaks in.
Middle has the green on the same layer and smudge sampling the current layer, the green leaks in.
This leads to muddy colours when trying to blend tightly placed tiles and sort of defeats the purpose of the smudge tool for m due to needing to erase and manually correct a lot of areas.

5
Suggestions, Ideas, Bugs / Eyedropper finger function in 4.0
on: January 27, 2022, 01:25:03 PM
Before, setting the finger function to eyedropper allowed me to tap my left finger anywhere on the canvas and color pick with the pencil, kind of like procreate works with the little square button, but anywhere on the canvas. This made painting very quick, like working with a keyboard.
It’s not working anymore, the finger still activates the eyedropper, but the pencil seemingly cancels it. I see I just installed an update, but I don’t see anything mentioned in the changelog and I don’t see any obvious new toggles in the options that would reverse this behaviour.
Is this a bug or was it changed, and can it be changed back, because this is massively slowing down the typical workflow when painting without a keyboard.

Edit: The eyedropper doesn’t even activate with the finger on tapping, I have to move the finger on the screen to pick a color. This is seriously a huge step back, please consider reverting the changes.

6
Suggestions, Ideas, Bugs / Finger painting bug
on: October 16, 2021, 07:25:10 AM
I’m not sure what changed, but for a while now I’ve had issues where my finger would leave one stamp at max size and opacity despite having finger set to eyedropper in the settings. It never happened before, but I’m not sure when it started happening.
It happens occasionally when I zoom, move the canvas or color pick. The action still happens as normal, but at the end, as I lift my finger off, a single stamp is left at max size and opacity. It also happens every time I quickly tap the canvas once, but not twice like I do to mirror the canvas.
It’s extremely annoying and I’ve tried going through the options to see if there was a setting that might explain the behaviour but I couldn’t find anything. Toggling pencil only mode obviously prevents this, but then I can’t use the finger to colorpick, and quickly colorpicking without a delay is one of the main things the app has over the competition.
Edit: To add, the delay setting has no bearing on this, and setting finger function to off accomplishes nothing either, I still get a stamp on every tap, and if I drag my finger across the screen, I get a single stamp as soon as I lift my finger.

7
Suggestions, Ideas, Bugs / Broken brushes
on: February 22, 2021, 03:36:08 PM
I have a brush group where I save all the brushes I find useful from various packs so they’re all in one place, and at some point a bunch of those brushes got borked. From what I can tell stamp images got deleted or somehow otherwise became corrupted.
So far I only noticed it in the one group and I’m not sure what might have caused it, as I have not used these in a while.
These were all imported from .abr so their stamps aren’t in the app’s stamp library, and the same brushes within their own packs are unaffected.
I tried uploading the exported broken brushes, but I kept getting an error about the attachment being too big or the upload taking too long, so here’s a link
https://www65.zippyshare.com/v/VGACHdew/file.html

8
Would it be possible to make brushes using the “initial stroke” stamp angle setting more responsive?
The attached image shows how many pixels it takes for such a brush to actually make a mark at different zoom levels (I would stop the stroke as soon as a mark appeared). I don’t know how much of it is the hardware and how much the software, but for comparison, on a laptop with equivalent ppi, this translates to around a millimeter or two of pencil movement in photoshop to around 5 on ipad. This is very distracting, but it also means that changing the stroke direction within those 5mm changes the angle from the actual initial direction to an average (so starting horizontal and ending the 5mm stroke on a vertical gives you a 45 degree angle instead of 0/90), making any chisel type brush extremely unsatisfying to use.
I don’t have photoshop on ipad, so I can’t compare it there, but in paintstorm (the only other app where I managed to find the feature) the stroke seemingly starts immediately, but has a rather noticeable rate of error in the angle.
I would very much appreciate it if the threshold could be shortened, as I don’t think 5mm is really necessary to establish the initial stroke direction unless there is something underneath the hood I am unaware of.

Also, there is a sizeable displacement between the actual cursor/pencil position and the ruler markers for some reason.

Thank you.

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